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        <title>Warhammer Fantasy</title>
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        <dc:date>2026-09-14T10:52:19+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>charakter - [Random Talents Table] </title>
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        <description>Charakter erstellen

Die Charaktererstellung nach den aktuellen Regeln der 5.Edition.

1. SPECIES

Core Book, page 23

	*  Wähle eine Species aus oder
	*  würfel auf der Spezien Tabelle (Species Table). Wenn du dieses Ergebnis nimmst bekommst du einen Extra-Punkt</description>
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        <title>witch</title>
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        <description>Witch!

You have learned magic through trial and error. Gain one Spell of your choice from any Colour Lore or the Lore of Witchcraft, even if you lack the appropriate Arcane Magic Talent. Further, treat that Spell’s Channelling Skill as a Basic Skill. You can memorise an additional such Spell (and treat its Channelling Skill as Basic) for 150 XP; further Spells cost 50 XP more each time.
Possession of this Talent may attract the attention of witch hunters, and complicate matters should you wish …</description>
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        <title>well-prepared - angelegt</title>
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        <description>Well-prepared

You are used to anticipating the needs of others, and yourself. Once per session, you may pull a Trapping required for the current situation from your pockets, as long as it is Encumbrance 0, could feasibly have been bought recently, and does not stretch credulity too far. You can use this Talent more times in the same session by spending Fortune. Whenever you use this ability, you must deduct the cost for the item, representing money you spent earlier. If you have no money, you m…</description>
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        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>wealthy - angelegt</title>
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        <description>Wealthy

You are fabulously wealthy and are rarely ever short of coin. For the purpose of securing money through your Career, either during play or performing an Income Endeavour, you obtain 1 additional gold crown. You may take this Talent a second time, allowing you to secure 3 additional gold crowns instead.</description>
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        <title>waterman - angelegt</title>
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        <description>Waterman

You are an experienced freshwater sailor and are well-versed with river vessels. When you successfully use the Row or Sail Skill on a river or lake, you can choose to either use your rolled SL, or the number rolled on your units die. You count as two crewmen towards the minimum number of crew to pilot a river vessel.</description>
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        <title>war_wizard - angelegt</title>
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        <description>War Wizard

You are trained to cast magic while in the thick of combat. On your Turn, you may cast one Spell with a Casting Number of 5 or less for free without using your Action. If you do this, you may not cast another Spell this Turn.




talent core

Core Book, Page 128</description>
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        <title>warrior_born - angelegt</title>
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        <description>Warrior Born

Gain +5 Weapon Skill. This does not count toward Advances.




talent core

Core Book, Page 128</description>
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        <dc:date>2026-09-14T08:35:24+00:00</dc:date>
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        <title>war_leader - angelegt</title>
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        <description>War Leader

Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All allies you influence with Leadership during battle (see page 169) may use your Leadership rather than their Cool to resist Fear until the end of the battle. The effect ends if you die, or while you are subject to Broken, Unconscious, or Fear Conditions.</description>
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        <dc:date>2026-09-14T08:34:03+00:00</dc:date>
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        <title>talente</title>
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        <description>Talente

Hier seht ihr die Auflistung aller Talente aus den Warhammer Fantasy Regelbüchern und eigene Hausregeln-Talente:

A

Accurate Shot 

Acute Sense (Sense) 

Aethyric Attunement 

Alley Cat 

Ambidextrous 

Animal Affinity 

Arcane Magic (Lore) 

Argumentative 

Artistic 

Attractive 


B

Battle Rage 

Beat Blade 

Beneath Notice 

Berserk Charge 

Blather 

Bless (Deity) 

Bookish 

Break and Enter 

Briber 


C

Cardsharp 

Careful Strike 

Carouser 

Catfall 

Cat-tongued 

Chaos Magic…</description>
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        <dc:date>2026-09-14T08:30:56+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>very_strong - angelegt</title>
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        <description>Very Strong

Gain +5 Strength. This does not count toward Advances.




talent core

Core Book, Page 128</description>
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        <dc:date>2026-09-14T08:30:30+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>very_resilient - angelegt</title>
        <link>https://wh.dw-netzdesign.de/doku.php?id=regeln:talente:very_resilient&amp;rev=1789374630&amp;do=diff</link>
        <description>Very Resilient

Gain +5 Toughness. This does not count toward Advances.




talent core

Core Book, Page 128</description>
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        <dc:date>2026-09-14T08:29:59+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>unshakeable - angelegt</title>
        <link>https://wh.dw-netzdesign.de/doku.php?id=regeln:talente:unshakeable&amp;rev=1789374599&amp;do=diff</link>
        <description>Unshakeable

You are a jaded veteran who has survived more than one hail of shots from blackpowder weapons. You do not need to Test to resist a Broken Condition if shot at by a Blackpowder weapon.




talent core

Core Book, Page 128</description>
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        <dc:date>2026-09-14T08:25:40+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>tower_of_memories</title>
        <link>https://wh.dw-netzdesign.de/doku.php?id=regeln:talente:tower_of_memories&amp;rev=1789374340&amp;do=diff</link>
        <description>Tower of Memories

A recollection technique first instigated by the Cult of Verena, reputedly from elven practices taught by the loremasters of Hoeth, Tower of Memories allows you to perfectly recall a significant amount of facts by storing them in an imaginary spire. When you successfully use the Lore Skill, you can choose to either use your rolled SL, or the number rolled on your units die.</description>
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        <dc:date>2026-09-14T08:25:05+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>tunnel_fighter - angelegt</title>
        <link>https://wh.dw-netzdesign.de/doku.php?id=regeln:talente:tunnel_fighter&amp;rev=1789374305&amp;do=diff</link>
        <description>Tunnel Fighter

You are at home in tunnels, sewers, and other underground environments. You gain Advantage on Stealth (Underground) Tests, and can easily tell how far you have travelled underground and roughly how deep beneath the surface you are.</description>
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        <dc:date>2026-09-14T08:24:14+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>trick_rider - angelegt</title>
        <link>https://wh.dw-netzdesign.de/doku.php?id=regeln:talente:trick_rider&amp;rev=1789374254&amp;do=diff</link>
        <description>Trick Rider

You are capable of amazing feats of agility while in the saddle. You can use any of your Perform Skills and unmodified Dodge Skill when mounted.




talent core

Core Book, Page 128</description>
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        <dc:date>2026-09-14T08:23:49+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>trapper - angelegt</title>
        <link>https://wh.dw-netzdesign.de/doku.php?id=regeln:talente:trapper&amp;rev=1789374229&amp;do=diff</link>
        <description>Trapper

You are skilled at using all manner of traps, and know how to make basic snares and pitfalls from whatever comes to hand. You gain Advantage on Set Trap Tests. Additionally, with an hour to prepare, you can craft a small animal trap or covered pit (see page 136).</description>
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        <dc:date>2026-09-14T07:39:46+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>tinker - angelegt</title>
        <link>https://wh.dw-netzdesign.de/doku.php?id=regeln:talente:tinker&amp;rev=1789371586&amp;do=diff</link>
        <description>Tinker

You are somewhat of a Johann-of-all-trades, able to repair almost anything. You count all Trade Skills as Basic when repairing broken items. If you have at least 1 Advance in a Trade Skill, you have Advantage on Tests to repair associated items, and such repairs take half as much time.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-09-14T07:39:04+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>tenacious - angelegt</title>
        <link>https://wh.dw-netzdesign.de/doku.php?id=regeln:talente:tenacious&amp;rev=1789371544&amp;do=diff</link>
        <description>Tenacious

You are a vigorous sort. The first time in an encounter you would gain one or more Fatigued Conditions, you gain one less.




talent core

Core Book, Page 127</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-09-14T07:34:31+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>surgery - angelegt</title>
        <link>https://wh.dw-netzdesign.de/doku.php?id=regeln:talente:surgery&amp;rev=1789371271&amp;do=diff</link>
        <description>Surgery

You are a surgeon, able to open and close the flesh in order to heal others. When you successfully use the Heal Skill outside of combat, you can choose to either use your rolled SL, or the number rolled on your units die. Furthermore, you can treat any Critical Wound marked as needing Surgery, for effects see pages 172 to 179.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-09-14T07:33:40+00:00</dc:date>
        <dc:creator>dirk (dirk@undisclosed.example.com)</dc:creator>
        <title>sure_shot - angelegt</title>
        <link>https://wh.dw-netzdesign.de/doku.php?id=regeln:talente:sure_shot&amp;rev=1789371220&amp;do=diff</link>
        <description>Sure Shot

You are skilled in placing your shots exactly where they will do the most damage, tearing through vital organs and finding vulnerabilities in your target’s armour. Your Ranged Attacks inflict +1 Damage, and may ignore armour with the Partial Flaw. If your weapon has the Impale Quality, you can ignore armour with the Weakpoints Flaw as well.</description>
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